l |
Left side of the input signal. |
r |
Right side of the input signal. |
azimuth |
In radians, -pi to pi. |
width |
In radians, width of stereo image. |
elevation |
In radians, -0.5pi to +0.5pi. |
rho |
The speaker radius (1 places shound at the radius, <1 within the radius, >1 is outside the radius) beyond the radius, a distance scaling is applied (no filtering is done). |
gain |
A control rate level input. |
wComp |
Chooses how the W channels is scaled. If 0, a scaler of 0.707 is used. If 1, W is varied according to the scaling of the X, Y and Z channels. 1 is the default. |
s.boot;
s.scope;
// You'll only hear the first two channels on a stereo setup.
SynthDef(\testster, {
var w, x, y, z;
#w, x, y, z = BFEncodeSter.ar(
PinkNoise.ar(Decay.ar(Impulse.ar(2, 0, 0.25))),
SinOsc.ar(440, 0, Decay.ar(Impulse.ar(2, 0.5, 0.25))),
MouseY.kr(0, pi), // center position of image
MouseX.kr(0, pi) // width
);
Out.ar(0, B2Ster.ar(w, x, y))
}).add;
s.sendMsg(\s_new, \testster, a=s.nextNodeID, 0, 1);
s.sendMsg(\n_free, a);