Amplifies random half-cycles of it's input by multiplier. Set multiplier to 0 and vary probability for a weird fade effect, or set multiplier to -1 and probability to 0.5 to turn pitched sounds into noise.
in |
The input signal. |
probability | |
multiplier | |
mul |
Output will be multiplied by this value. |
add |
This value will be added to the output. |
{Disintegrator.ar(SinOsc.ar([400, 404], 0, 0.2), MouseX.kr(0, 1), MouseY.kr(0, 1))}.play
{Disintegrator.ar(SoundIn.ar, MouseX.kr(0, 44100), MouseY.kr(0, 1))}.play