LocalOut writes to buses that are local to the enclosing synth. The buses should have been defined by a LocalIn ugen. The channelsArray
must be the same number of channels as were declared in the LocalIn . These are like the global buses, but are more convenient if you want to implement a self contained effect that uses a feedback processing loop.
channelsArray |
An Array of channels or single output to write out. You cannot change the size of this once a SynthDef has been built. |
( { var source, local; source = Decay.ar(Impulse.ar(0.3), 0.1) * WhiteNoise.ar(0.2); local = LocalIn.ar(2) + [source, 0]; // read feedback, add to source local = DelayN.ar(local, 0.2, 0.2); // delay sound // reverse channels to give ping pong effect, apply decay factor LocalOut.ar(local.reverse * 0.8); local }.play; ) ( z = SynthDef("tank", { |out| var local, in; in = Mix.fill(12, { Pan2.ar( Decay2.ar(Dust.ar(0.05), 0.1, 0.5, 0.1) * FSinOsc.ar(IRand(36,84).midicps).cubed.max(0), Rand(-1,1)) }); in = in + Pan2.ar(Decay2.ar(Dust.ar(0.03), 0.04, 0.3) * BrownNoise.ar, 0); 4.do { in = AllpassN.ar(in, 0.03, {Rand(0.005,0.02)}.dup, 1); }; local = LocalIn.ar(2) * 0.98; local = OnePole.ar(local, 0.5); local = Rotate2.ar(local[0], local[1], 0.23); local = AllpassN.ar(local, 0.05, {Rand(0.01,0.05)}.dup, 2); local = DelayN.ar(local, 0.3, [0.19,0.26]); local = AllpassN.ar(local, 0.05, {Rand(0.03,0.15)}.dup, 2); local = LeakDC.ar(local); local = local + in; LocalOut.ar(local); Out.ar(out, local); }).play; ) ( z = SynthDef("tape", { |out| var local, in, amp; in = SoundIn.ar([0, 1]); amp = Amplitude.kr(Mix.ar(in)); in = in * (amp > 0.02); // noise gate local = LocalIn.ar(2); local = OnePole.ar(local, 0.4); local = OnePole.ar(local, -0.08); local = Rotate2.ar(local[0], local[1], 0.2); local = DelayN.ar(local, 0.25, 0.25); local = LeakDC.ar(local); local = ((local + in) * 1.25).softclip; LocalOut.ar(local); Out.ar(out, local * 0.1); }).play; ) // Resonator, must subtract blockSize for correct tuning ( { var imp, local; local = LocalIn.ar(1); imp = Impulse.ar(1); // for feedback LocalOut.ar(DelayC.ar(imp + (local * 0.995), 1, 440.reciprocal - ControlRate.ir.reciprocal)); local }.play; { SinOsc.ar(440, 0, 0.2) }.play; // compare pitch )