Acts as a spectral filter.
buffer |
The FFT buffer to filter. |
specBuffer |
The FFT buffer to derive the spectral curve from. |
floor |
The spectral curve is a normalized representation of the magnitudes in specBuffer (between 0 and 1). if floor > 0, mags in the spectral curve BELOW this number are also zeroed out. |
freeze |
If > 0, freeze the current spectral curve. The 'floor' parameter is ignored once the spectral curve is frozen. |
mode |
If mode == 0, PV_SpectralMap does not have any effect. > 0 acts as a bandpass filter, < 0 a bandreject. |
norm |
Normalization mode. If <=0, the specBuffer's magnitudes are normalized on a frame by from basis. >0, normalized according to the the sum of the FFT window's sample values. |
window |
The window used for the FFT - this will effect scaling if norm is > 0. |
s.boot;
z = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
(
x = SynthDef(\specMap, {arg sndBuf, freeze = 0;
var a, b, chain1, chain2, out;
a = LocalBuf.new(2048);
b = LocalBuf.new(2048);
chain1 = FFT(a, LFSaw.ar(120)); // to be filtered
chain2 = FFT(b, PlayBuf.ar(1, z, 1, loop: 1));
// mouse x to play with floor.
chain1 = PV_SpectralMap(chain1, chain2, 0.0, freeze, MouseX.kr(-1, 1), 1);
out = IFFT(chain1);
Out.ar(0, out.dup);
}).play(s, [\sndBuf, z, \freeze, 0])
)
x.set(\freeze, 1)
x.set(\freeze, 0);
x.free;
z.free;