Perlin3: table of contents
Classes (extension) | UGens > Generators > Chaotic

Perlin3 : UGen : AbstractFunction : Object

3D Perlin Noise


Perlin noise is a type of gradient noise devised by Ken Perlin, and commonly used to add texture to objects rendered in computer graphics. It is deterministic: for a given input co-ordinate it always returns the same output value. To make audible noise you will typically need to define some trajectory through the co-ordinate space.

Class Methods

Inherited class methods

Undocumented class methods 0, y: 0, z: 0) 0, y: 0, z: 0)

Instance Methods

Inherited instance methods



{, 0.1))),, 0.1))))}.play(s)

{*{, 1000, 30)}.dup(3))}.plot(1)