Perlin3:
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Perlin3 : UGen : AbstractFunction : Object
ExtensionExtension

3D Perlin Noise

Description

Perlin noise is a type of gradient noise devised by Ken Perlin, and commonly used to add texture to objects rendered in computer graphics. It is deterministic: for a given input co-ordinate it always returns the same output value. To make audible noise you will typically need to define some trajectory through the co-ordinate space.

Class Methods

Inherited class methods

Undocumented class methods

Perlin3.ar(x: 0, y: 0, z: 0)

Perlin3.kr(x: 0, y: 0, z: 0)

Instance Methods

Inherited instance methods

Examples