SuperCollider CLASSES

Platform

handle cross-platform differencies
Inherits from: Object
Subclasses: UnixPlatform

Description

The Platform class (along with its subclasses) handles things which differ between operating systems (mac/linux/windows/...), to simplify cross-platform aspects of SuperCollider.

Platform is an abstract class encapsulating various platform dependent constants and properties, such as directories, primitive features and startup files. The platform object is accessible through the platform method of the main process instance:

thisProcess.platform

Currently implemented platforms include: OSXPlatform, LinuxPlatform, WindowsPlatform, UnixPlatform.

Class Methods

Most of Platforms class methods are simply wrappers to thisProcess.platform.method.

Platform name and platform dependent actions

*case ( ... cases)

Perform actions depending on the current platform (name), just like Object:switch:

Platform.case(
    \osx,       { "OSX".postln },
    \linux,     { "Linux".postln },
    \windows,   { "Windows".postln }
);

*ideName

returns a String indicating which IDE the language believes it is running in. (Often this is determined via the "-i" option to the sclang executable.) This is determined when sclang starts and cannot be changed dynamically.

The main purpose of this is to include/exclude folders from the class search patch depending on which IDE is in use: for example, if the value of ideName is "scapp" then folders named "scide_scapp" are included and all other folders beginning with "scide_" are excluded. The default value of this is "none".

Known IDE names in use are "scapp" (SuperCollider.app on Mac), "scvim" (vim), "scel" (emacs). Others may be used.

Directories and filesystem stuff

*classLibraryDir

location of the bundled class library

*helpDir

location of the bundled help files

*systemAppSupportDir

system application support directory

*userAppSupportDir

user application support directory

*userConfigDir

directory for configuration files

*systemExtensionDir

system extension directory (see Using Extensions)

*userExtensionDir

user extension directory (see Using Extensions)

*platformDir

platform specific directory for class files (see Using Extensions)

*pathSeparator

platform specific path separator

*resourceDir

platform specific resource directory

*defaultTempDir

default directory for temporary files

Features

*when (features, ifFunction, elseFunction)

Evaluate ifFunction if all features are present, otherwise evaluate elseFunction.

Platform.when(#[\Document, \SCWindow], { "yeehah!".postln });

Inherited class methods

Undocumented class methods

*clearMetadata (path)

*deprecatedStartupFiles (paths)

*isPathSeparator (char)

*makeServerWindowAction

*makeServerWindowAction = value

*makeSynthDescWindowAction

*makeSynthDescWindowAction = value

*openHTMLFileAction

*openHTMLFileAction = value

*openHelpFileAction

*openHelpFileAction = value

*userHomeDir

Instance Methods

-name

returns the platform name

-recompile

recompile class library

Directories and filesystem stuff

-classLibraryDir

location of the bundled class library

-helpDir

location of the bundled help files

-systemAppSupportDir

system application support directory

-userAppSupportDir

user application support directory

-userConfigDir

directory for configuration files

-systemExtensionDir

system extension directory (see Using Extensions)

-userExtensionDir

user extension directory (see Using Extensions)

-platformDir

platform specific directory for class files (see Using Extensions)

-pathSeparator

platform specific path separator

-resourceDir

platform specific resource directory

-recordingsDir

-recordingsDir = value

recording directory

-defaultTempDir

default directory for temporary files

Startup files

-startupFiles

files to be loaded on startup

-loadStartupFiles

(re)load startup files

Features

Features are abstract symbols that can be declared by extension authors and be checked during runtime in user code. Apart from explicitly declared features, class and primitive names are implicitly declared.

-declareFeature (aFeature)

Declare aSymbol to be a feature present in the runtime. Class names and primitive names cannot be declared as features.

-hasFeature (symbol)

Return true if the feature aSymbol is present in the runtime system. aSymbol can refer to explicitly declared features as well as class and primitive names.

thisProcess.platform.hasFeature(\Object);
thisProcess.platform.hasFeature('_SCWindow_BeginFullScreen');
thisProcess.platform.hasFeature('_myFuncyPrimitive');

thisProcess.platform.declareFeature('superCrazyCompositionSystem');
thisProcess.platform.hasFeature('superCrazyCompositionSystem');

-when (features, ifFunction, elseFunction)

Evaluate ifFunction if all features are present, otherwise evaluate elseFunction.

thisProcess.platform.when(#[\Document, \SCWindow], { "yeehah!".postln });

Inherited instance methods

Undocumented instance methods

-clearMetadata (path)

-defaultGUIScheme

-devLoc (inpath)

-devpath

-devpath = value

-ideName

-initPlatform

-isPathSeparator (char)

-isSleeping

-killAll (cmdLineArgs)

-userHomeDir

-writeClientCSS