SuperCollider CLASSES (extension)

SplineGui

2 dimensional spline GUI and editor
Source: /home/egor/.local/share/SuperCollider/downloaded-quarks/splines/SplineGui.sc

Description

GUI class for viewing and editing a LinearSpline and the parent class for the other Spline GUI classes.

Splines with more dimension than 2 will display only the first 2 dimensions. See VectorSplineGui for editing multi-dimensional splines.

A spline gui may be placed on a window or composite view just like any other gui, but it may also be placed onto a UserView so it can be integrated with other more complex UserView based applications.

The interpolation is currently done during the drawFunc which isn't the most efficient way to do it and the interpolation method shows some errors around sharp corners.

A SplineInterpolator class is planned that will cache results and can implement a more accurate fit to the data. This class will also be useful for using interpolations in sequencing and for updating server side buffers.

Interface

(
l = LinearSpline({ { 4.0.rand } ! 2 } ! 9);
l.gui
)

Double click to create a new point. Click a point to select it, hit delete to delete it.

Hold down shift-control while moving a point to limit movements to the vertical axis. Hold down control to limit it to the horizontal.

Bezier Splines have control points — hold down ALT while clicking to create or edit those.

BSplines have an order control. At the moment this is on top of the UserView.

Class Methods

Inherited class methods

Instance Methods

-gui (parent, bounds, argSpec, argDomainSpec, userView)

See also examples below.

(
d = Array.fill(32,{ arg i;
        // time       5-dims of rand data
        [i * 0.25] ++ Array.fill(5,{ (32.rand + 32).midicps })
    });
l = LinearSpline(d);

// simplest way. the Spline class will know its gui class
// and will create one (a SplineGui), create a window and add a UserView with auto resize
l.gui;

// place it on a window
w = Window.new.front;
l.gui(w,Rect(0,0,500,200),[10,2000,\exp],[0,48]);

// place it on a UserView
w = Window.new.front;
u = UserView(w,Rect(0,0,500,200));
u.drawFunc = {
    Pen.stringAtPoint("Custom View",120@30,Font.sansSerif(20));
};
// it adds itself to the drawFunc
g = l.gui(nil,Rect(0,0,500,200),[10,2000,\exp],[0,48],u);
// and returns the SplineGui

// alternate way to  call it: make the SplineGui and THEN gui that
w = Window.new.front;
g = SplineGui(l);
l.gui(w,Rect(0,0,500,200),[10,2000,\exp],[0,48]);

)

Arguments:

parent

nil, Window, composite view, FlowView

bounds

nil or Rect

argSpec

optional spec

argDomainSpec

optional spec, see below

userView

optional UserView to place the SplineGui upon.

Returns:

this (a SplineGui)

-spec

-spec = sp

Get or set the spec of the vertical dimension. By default it will guess the spec.

Arguments:

spec

ControlSpec

Returns:

ControlSpec

-domainSpec

Get or set the spec of the horizontal dimension. By default it will guess this and does a good job. Note that if the spec has a custom GridLines set then this will be used for drawing Grid lines on the plot. A time based GridLines class is planned which will draw beats/bars and smpte time.

Returns:

ControlSpec

-density

-density = value

Lines between the spline's points are drawn using an interpolation of the spline. This is the density per spline segment. Default is 256 which will cause some errors in drawing around sharp corners. Densities of 1024 will be more accurate but make the response fairly slow.

Returns:

integer

-gridLines

access the DrawGrid object which has two GridLines for each of the domains.

Returns:

-onSelect

-onSelect = value

A handler evaluated when you select a point. arg: selected index, splinegui

Returns:

function

-setDomainSpec (dsp, setGridLines: true)

(describe method here)

Arguments:

dsp

(describe argument here)

setGridLines

(describe argument here)

Returns:

-setZoom (argFromX, argToX)

Zoom along the horizontal domain to a subset of the entire spline.

Arguments:

argFromX

X value at the left edge

argToX

X value at the right edge

-select (i)

Clicking on a point selects it. This programmatically selects a point.

Arguments:

i

integer index or nil to deselect.

Returns:

integer or nil

-background

-background = c

From superclass: ObjectGui

Get or set the background of the UserView

Arguments:

color

Returns:

Inherited instance methods

Undocumented instance methods

-createPoint (p)

-detectPointIndex (p)

-didResize

-drawControlPoints

-focusColor

-focusColor = c

-guessDomainSpec

-guessSpec

-guiBody (layout, bounds)

-keyDownAction

-keyDownAction = f

-makeMouseActions

-map (p)

-prDistanceToLine (click, prev, next)

-rawMapX (x)

-refresh

-unmap (point)

-update

-writeName