SuperCollider CLASSES

SystemClock

Clock running on separate accurately timed thread
Inherits from: Clock : Object

Description

SystemClock is more accurate than AppClock, but cannot call GUI primitives.

See Clock for general explanation of how clocks operate.

Class Methods

*sched (delta, item)

The float you return specifies the delta to resched the function for. Returning nil will stop the task from being rescheduled.

(
SystemClock.sched(0.0,{ arg time;
    time.postln;
    rrand(0.1,0.9);
});
)

(
SystemClock.sched(2.0,{
    "2.0 seconds later".postln;
    nil;
});
)

*clear

Clear the SystemClock's scheduler to stop it.

SystemClock.clear;

*schedAbs (time, item)

(
SystemClock.schedAbs( (thisThread.seconds + 4.0).round(1.0),{ arg time;
    ("the time is exactly " ++ time.asString
        ++ " seconds since starting SuperCollider").postln;
});
)

*play (task)

From superclass: Clock

Calls to the GUI may not be made directly from actions triggered by SystemClock or incoming socket messages (OSCFunc).

To get around this, use { }.defer. This will execute the function using the AppClock and is equivalent to AppClock.sched(0, function)

(
var w, r;
w = Window.new("trem", Rect(512, 256, 360, 130));
w.front;
r = Routine({ arg time;
    60.do({ arg i;
        0.05.yield;
        {
            w.bounds = w.bounds.moveBy(10.rand2, 10.rand2);
            w.alpha = cos(i*0.1pi)*0.5+0.5;
        }.defer;
    });
    1.yield;
    w.close;
});
SystemClock.play(r);
)

This example is only to show how to make calls to Cocoa/GUI when scheduling with the SystemClock. If you only wish to control the GUI, use AppClock.

Inherited class methods

Instance Methods

Inherited instance methods