NodeProxy roles:
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NodeProxy roles

Roles in NodeProxy

Similar to Adverbs (see J concepts in SC), roles allow to specify how a source for a NodeProxy is being used. A role is an association of a Symbol and the new proxy source object.

The below examples can equally be used for Ndef and in ProxySpace.

Existing roles

\set -> event pattern
Set the proxy controls with an event pattern of type \set. Old values are kept, only those explicitly provided are overridden.
\pset -> event pattern
set all proxy controls to event data
\xset -> event pattern
set all proxy controls to event data, using synth crossfade (see -xset).
\setbus -> event pattern
Set the proxy bus with an event pattern of type \c_set
\setsrc -> event pattern
Set the proxy source at the next index with any object, controlled by a pattern. Note that any existing source at the next index (in the example below it is index 1) is overridden by the procedure.
\filter -> function
Filter the audio on the proxy's own bus, using the first argument to pass in the sound. The function is any valid UGen function, which may be control or audio rate. Default controls are wet++index, where index is the slot of the proxy (default 0), in the example below, the control is \wet1, and it crossfades between the incoming sound source and the effect (wet) signal output.
\filterIn -> function
Like \filter, but the \wet control now sets the filter input level, rather than its output. This lets time-based effects like delays, combs, filters with long ringtimes continue to sound even when the input is already turned off.
\mix -> function
Mix in the UGen in the function.

Adding new roles

Roles can be added on the fly. They are kept in a dictionary ( buildMethods ) in AbstractPlayControl. A second dictionary ( proxyControlClasses ) provides the wrapper class for a given key.

Here is a new role that allows you to set a control rate node proxy with the help of an event pattern. The new values are in a key named \value.