The B equalization suite is based on the Second Order Section (SOS) biquad UGen.
in |
input signal to be processed. |
freq |
center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! |
rq |
the reciprocal of Q. bandwidth / cutoffFreq. |
db |
boost/cut the center frequency (in dBs). |
mul | |
add |
s.boot; ( z = { // toy with boost/cut BPeakEQ.ar( SoundIn.ar([0,1]), MouseX.kr(20, 20000, \exponential), 0.8, // rq MouseY.kr(12.0, -12.0, \linear), 0.5); // mul }.play) z.release; ( z = { // toy with rq BPeakEQ.ar( SoundIn.ar([0,1]), MouseX.kr(20, 20000, \exponential), MouseY.kr(10, 0.4, \linear), // rq 6, // boost/cut - +6dB 0.5); // mul }.play) z.release;