SuperCollider CLASSES

Apply a binary operation to the values of an input UGen

BinaryOpUGens are created as the result of a binary operator applied to a UGen.

(SinOsc.ar(200) * ClipNoise.ar).dump; (SinOsc.ar(200).thresh(0.5)).dump;

The use of the binary operators `*`

and `thresh`

above each instantiate a BinaryOpUGen. The operators themselves (which are methods) are not to be confused with the resulting BinaryOpUGen (which is an object). The unary and binary operators are defined in UGen's superclass AbstractFunction, which creates the BinaryOpUGen as a result of the operation.

When operating on UGens instead of numbers, what results is not a result of the calculation, but a structure that represents that calculation. For the immediate operations on numbers, see for example SimpleNumber.

See Operators for an overview of common operators.

return a new instance that applies the operator `selector`

to the UGens `a`

and `b`

normally, this is implicitly called when applying an operator to a UGen.

selector |
The selector symbol for the binary operator |

a |
left operand |

b |
right operand |

A new instance of BinaryOpUGen

a = WhiteNoise.ar; // a WhiteNoise b = a + 2; // a BinaryOpUGen. b.operator; // + // sound example ( { var a = LFSaw.ar(300); var b = LFSaw.ar(329.1); a % b * 0.1 }.play; )

The operators `>, >=, <, <=`

are particularly useful for triggering. They should not be confused with their use in conditionals. Compare:

if(1 > 0) { "1 is greater than 0".postln }; // > returns a boolean

with

// trigger an envelope ( { var trig; trig = SinOsc.ar(1) > 0.1; EnvGen.kr(Env.perc, trig, doneAction: 0) * SinOsc.ar(440,0,0.1) }.play ) // > outputs 0 or 1

See Operators or the implementation of these in AbstractFunction for more detail.

Since the equality operator ( `==`

) is used to distinguish objects including UGens, it cannot be used to create a BinaryOpUGen by application. Instead, to get a trigger value each time two signals are the same (instead of just finding out whether two UGens are the same), one can instantiate a BinaryOpUGen directly:

( { var a = SinOsc.ar(1).round(0.1); var b = SinOsc.ar(1.2).round(0.1); BinaryOpUGen('==', a, b) * 0.1 }.play; )

helpfile source: /usr/local/share/SuperCollider/HelpSource/Classes/BinaryOpUGen.schelp

link::Classes/BinaryOpUGen::

sc version: 3.9dev

link::Classes/BinaryOpUGen::

sc version: 3.9dev