Like LFClipNoise, it generates the values -1 or +1 at a rate given by the freq
argument, with two differences:
If you don't need very high or very low freqs, or use fixed freqs, LFDClipNoise is more efficient.
freq |
Approximate rate at which to generate random values. |
mul |
Output will be multiplied by this value. |
add |
This value will be added to the output. |
freq
argument only when scheduled; thus they often seem to hang when freqs get very low.